3D Walk Cycle
Wed, March 14, 2012 at 11:25AM After innumerable hours and much weeping and gnashing of teeth, I have finally reached the point of being able to animate a basic walk cycle in 3D. (Made with Blender 2.6)
Flash Demonstration
Sat, April 2, 2011 at 12:47AM This Friday I did a brief demonstration of Flash-based character animation at the Austin School of Film. In preparation, I designed a generic character (seen below) and animated him in a basic walk-cycle and a brief fight with some sort of scary monster thing. They're short and pretty basic, but they proved useful for illustrating many of the basic principles of animating characters using Flash puppets. Enjoy.
Character Design:

Walk Cycle:
Monster Scene:
Revised Character & Random Rumination
Tue, March 1, 2011 at 3:30AM Random Rumination:
The frustrating thing about practice is that you don't practice for 1 hour and get 0.1% better, and then 2 hours and get 0.2% better. Instead, you practice for 50 hours and get no better at all and then during the 51st hour you have a minor epiphany and get 10% better all at once...and then stay that way until the next epiphany comes after 20, or 30, or 50 hours more practice.
Revised Character:


