Wednesday
Apr112012

Game Screenshot

Currently working on designing a game using Blender and Unity.  Here's a screenshot of a test level I built last night:

 

 

Wednesday
Mar142012

3D Walk Cycle

After innumerable hours and much weeping and gnashing of teeth, I have finally reached the point of being able to animate a basic walk cycle in 3D.  (Made with Blender 2.6)

 

Monday
Jan162012

Smoke Golem

Friday
Jan132012

Crescent Beard

Couldn't sleep.  Did a drawing.

Sunday
Jan082012

Lady Spy

A new post for a new year!

My girlfriend wanted me to make a cartoon version of her, so I turned her into a 1940's spy.  Enjoy.

 

Saturday
Apr022011

Flash Demonstration

This Friday I did a brief demonstration of Flash-based character animation at the Austin School of Film.  In preparation, I designed a generic character (seen below) and animated him in a basic walk-cycle and a brief fight with some sort of scary monster thing.  They're short and pretty basic, but they proved useful for illustrating many of the basic principles of animating characters using Flash puppets.  Enjoy.

 

Character Design:

Walk Cycle:

 

Monster Scene:

Tuesday
Mar012011

Revised Character & Random Rumination

Random Rumination:

The frustrating thing about practice is that you don't practice for 1 hour and get 0.1% better, and then 2 hours and get 0.2% better.  Instead, you practice for 50 hours and get no better at all and then during the 51st hour you have a minor epiphany and get 10% better all at once...and then stay that way until the next epiphany comes after 20, or 30, or 50 hours more practice.

Revised Character:

Tuesday
Feb152011

Character Concept

 

Tuesday
Jan252011

Character in process

Wednesday
Jan122011

Golem & Glass

A more posed composition with the steam golem & a glass version of the Blender monkey.